Description
"The idea behind CANDYFLOSS was to create an engine specifically designed to make it easy to instantly produce sweet & glossy sounds with a ton of high frequency detail - all from close-mic'ed organic samples."
Robin Schlochtermeier
Your next must-have synth/sample crossover instrument for dark, noise-inspired cinematic scoring.
Audio Demos
About the instrument
Innovative Category-based Sound Architecture
Industry is a three layer virtual instrument drawing on mechanical, electric and synthesised/processed sounds. The sound design architecture is based on a combination of seven sound categories:
- BASIC SYNTH
- COMPLEX SYNTH
- ENGINES
- GRANULAR (tonal)
- LOOPS
- GRANULAR (non-tonal) and
- NOISE
Each category has a particular function and properties which can be used to quickly come up with new sound combinations for specific purposes.
180 Hand-crafted Sound Sources
In the BASIC SYNTH category are the classic building blocks of synth sound design - sine, triangle, saw waves in single voices or multiple voices, as well as some transitioning samples which evolve from one type to another over time.
In the COMPLEX SYNTH category there are more elaborate synth sounds, often with gritty machine-like or mechanical flavours.
ENGINES are samples recorded from a variety of small consumer electrical items as well as larger industrial machines.
The tonal GRANULAR sampled sounds consist of metal, stone and man-made materials processed in granular ways for a uniform, pad-like shape.
LOOPS are non-tonal, percussive or noise-based samples recorded using large metal surfaces, oil drums, wheelbarrows and other non-standard resonant sources.
Non-tonal GRANULAR samples are processed samples of mechanical sounds.
In the NOISE category are a variety of non-tonal noise sounds from either sampled or synthesised sources such as air conditioner hum, white noise etc.
SAMPLED SOURCE SOUNDS
The mechanical and engine sounds in INDUSTRY are based on a large number of field recordings and close-mic'ed mechanical and industrial objects, including:
Electric Motors (electric drill, sander, lawnmower, dehumidifier, jigsaw, blender etc)
Resonant Metals (metal gate, pitchfork, radiator, scraped shelf, shovel, storage bin, washing machine drum, bicycle spokes, metal container, rake, wheelbarrow)
Other unusual materials (styrofoam, plant pots, masonry, etc)
Large industrial machinery (chipping machine, powder workshop)
PROCESSING / SYNTHESIS
RANDOMIZER
WITH ONE CLICK
One exciting feature is the RANDOMIZE function which respects the sound categories. So if you’ve got a patch with, for example, an engine sound, one granular sound and one noise sound coupled with a certain envelope that you like, you can very quickly get another combination of sound sources that will fit together in a similar way by just hitting randomize.
>5.000.000 POSSIBLE SOUND COMBINATIONS
LAYER SETTINGS
Layer-specific Morphing, Movement, Envelope & Filters
The three layers in INDUSTRY are fully independent. In the layer settings page there are controls for morphing and movement as well as other layer-specific parameters:
MORPHING is a great way to build slow or fast evolutions into your patches. Target parameters include:
High/Low/Band Pass Filters
Distortion
Formant Filter
Pitch - for which there is an option to toggle between the base pitch acting as origin or target pitch.
You can use this morphing section to create slow burn transitions, sharp transients and anything in between.
MOVEMENT is an LFO section, with four shapes - sine, square, ramp and random. These LFOs can control filters, phaser, pitch or volume. There is also a phase (i.e. beginning of the curve) adjustment setting for all LFOs. Useful if you want to create offset effects, e.g. layers peaking in volume one after the other.
For each layer there are also ADSR envelope controls, sample start selection - and also octave control, which is great if you want to dial in an organ-like multi octave sound. There are also LOW or HIGH PASS FILTERS for each layer independently which is very useful if you want to isolate a part of the frequency spectrum from one of the sounds.
EFFECTS PAGE
On the instrument effects panel there are controls for:
SATURATION - Amount, Damping, and Saturation Type (Tape, Transistor, Tube).
FILTER - Toggle for either High Pass, Low Pass or Band Pass Filter with Frequency Control.
DELAY - Either Synced or Free Timing, with optional Diffusion setting.
REVERB - Miix and Time/Length settings.
EQ - Low, Mid and Highs, with adjustable Q setting.
PRESETS WALKTHROUGH - TONAL
PRESETS WALKTHROUGH - NON-TONAL
PRESETS
A Treasure Trove of Hard-Hitting Presets
Candyfloss comes with 400 ready-made cinematic and ambient snapshots/presets, including:
50 Atmospheres
50 Basses
10 Keys
30 Mallets
100 Pads
75 Non-tonal Pulses
75 Tonal Pulses
10 Risers
Watch the Presets Walkthroughs to hear them all in action.
NKS/KONTAKT
Industry is fully supported for NKS. Harnessing the power of Native Instruments’ Komplete Kontrol keyboards, you have full hands-on control of the instrument, using the built-in display and parameter controls on the keyboard. This makes Industry accessible to blind and visually impaired musicians.
Industry is compatible with the free Kontakt Player, with activation through Native Access, i.e. you can use the library without purchasing any additional software. You can download Kontakt Player from the Native Instruments website.
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