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Ghoul

£39

A cinematic instrument inspired by the best of contemporary elevated horror for Native Instruments’ Kontakt. Based on long, evolving performances of aleatoric violins and vocals, it contains 40 meticulously crafted long, medium and short ghostly textures.

Great for horror/thriller genre scoring for games, film and TV, this deceptively simple library packs a big punch when it comes to evoking the supernatural.

Description

 

Introduction

The idea behind GHOUL is simple: to combine carefully crafted vocal and vocal-like sounds (e.g. a wiped frame drum) with a selection of atonal, aleatoric violin articulations, with filters, tuning and impulse response insert effects allowing for a broad range of horror-inspired sounds ranging from gently uncanny to outright terrifying.
GHOUL _ Ghostly Textures _ Home ScreenGHOUL is built with two layers: “The Nether” (A) and “The Yonder” (B). The home screen is the master view and contains sound source selection menus for both layers, as well as an A/B balance slider for adjusting the balance between the two layers, and a volume knob (the Riot Audio logo) for gain adjustment of the individual patches. You’ll also notice the ghoul’s eyes gleaming if you adjust the modwheel – all patches are dynamically mapped to CC1 for smooth transitions, buildups and fine control of volume and presence.

Sound Sources

GHOUL contains 13 aleatoric sound sources:

Vocal/Vocal-like

  • Growl
  • Whisper
  • Moan
  • Frame Drum Wipe
  • Frame Drum Tickle

Violin

  • Harmonic Scrapes
  • String Taps
  • Scrapes
  • Body Taps
  • Detuned Cluster
  • Col Legno Irregular
  • Trem Irregular
  • Col Legno Tickles

Round Robins

All performances are a minimum of 50 seconds long, with some as long as eight minutes. The sample start is set to random for each sample, effectively giving the instrument an almost unlimited number of round robins! As the samples are frequently stretched across several notes or even octaves this also helps to ensure a realistic complexity and variation in the samples being played back simultaneously.

 

Layer Screen

In the layer screen you can go deep into customising the two selected texture layers. There are high and low pass filters, allowing you to reduce or even altogether eliminate the high frequency harshness in some of the samples (violin scrapes for example) and to be ultra selective with which frequencies of each sound source you want to poke through the mix.

GHOUL _ Ghostly Textures _ Layers Screen
There are also layer-specific panning controls and a useful octave tuner, which allows for creative manipulation of the source audio by stretching it out (lower octaves) or speeding it up considerably (higher octaves). Finally, there are ADSR envelope controls for each layer individually, allowing for subtle or even major differences in the envelope of each sound source. For example, it allows for evolving textures such as a combination of a fairly fast attack low passed sound with a gradually emerging harsher texture with more high frequencies.

Effects Screen

GHOUL _ Ghostly Textures _ FX Screen

Transmogrify I&II

These controls are for special IRs (Impulse Responses) custom recorded for this library – one based on a crackly old tape and the other a human growl. Use them sparingly for a bit of extra unholy magic or turn them up to the full for a huge discordant brew of sound.

Mids Attenuation

This control is there in order to compensate for some of the side effects of the “transmogrification”. The Impulse Responses can colour the sound in a mid-heavy way, this control allows for dialling those excessive mids back again.

Delay

The Delay section comes with controls for mix amount and delay timing.

Reverb

The reverb section is simple and allows for control of reverb length and mix amount.

ADD TO CART

Videos

Announcement Trailer

Walkthrough

Demo Playthrough

Specifications

Features

  • Custom sound design engine using state of the art Kontakt 6 capabilities
  • Two layers of sound: The Nether (A), The Yonder (B)
  • Source sounds: 8 aleatoric violin sounds (scrapes, body/string taps, detuned cluster, irregular tremolo/col legno, tickles), 3 vocalisations (growl, whisper, moan) and two vocal like sounds derived from a large frame drum
  • 156 possible sonic combinations
  • 40 presets (snapshots) in total – 20 longs, 10 medium, 10 shorts
  • Dual custom IR processing for morphing of sounds into unrecognisable territory
  • Dynamics mapped to modwheel (CC1) for instant playability and expression
  • Total size of sampled content: 2.68 GB (2.53GB compressed)
  • Classic Style delay, LP/HP Filters, Reverb and Mids Attenuation included

System Requirements

  • Full paid version of Kontakt, v6.6.1 or higher (Will not work in the free Kontakt Player)
  • Intel Macs (i5 or higher): macOS 10.14, 10.15, 11 or 12 (latest update)
  • Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11 or 12 (latest update)
  • Windows 10 or 11 (latest Service Pack), Intel Core i5 or equivalent CPU, 2 GB RAM
  • 6GB RAM minimum recommended
  • 1.6 GB free disk space for PHONETIC sample content and instrument

Presets

    Long

  • All Tapped Out
  • Cabinet Of Shrieking Violets
  • Calamitous Cluster Hisses
  • Cemetery Doors
  • Creature Shivers
  • Fickle Brood
  • Fingers On The Blackboard
  • Ghoulish Croaks
  • Hordes Rising
  • Raining Bones
  • Screams Behind The Veil
  • Screeching Zombie Growl
  • Seance
  • Tapping The Edge Of Beyond
  • Tarantula Feet
  • Terror Around The Corner
  • The Kraken
  • Tickled Gory
  • Unholy Groans
  • When The Dead Speak

Medium

  • Bowed Strangeness
  • Chalky Demons
  • Close Creaks
  • Frantic Escape
  • Intense Frisson
  • It Goes In Cycles
  • Rattling Dungeon
  • Scrub Lion
  • Skin Crawling
  • Textured Moans

Short

  • The Worst To Come
  • Soft Icy Footsteps
  • Scrape Thuds
  • Odd Percussion
  • Moving Tombstones
  • Metallic Push
  • Flutter Steps
  • Discordant
  • Demon Breath
  • Claustrophobia