Description
"The idea behind CANDYFLOSS was to create an engine specifically designed to make it easy to instantly produce sweet & glossy sounds with a ton of high frequency detail - all from close-mic'ed organic samples."
Robin Schlochtermeier
"The idea behind CANDYFLOSS was to create an engine specifically designed to make it easy to instantly produce sweet & glossy sounds with a ton of high frequency detail - all from close-mic'ed organic samples."
Robin Schlochtermeier
SOUND DESIGN ENGINE
Innovative Category-based Sound Architecture
Candyfloss is based on a combination of three sound categories: BODY, GRANULAR and TEXTURE. Each category has a particular function.
All the sounds in CANDYFLOSS are based on a set of mostly acoustic instruments and gear, including:
Glockenspiel
Prayer Bowl
Hammered Piano
Irish Low Flute
Ebow Guitars
Yamaha 4-track cassette tape
Plucked Semi-acoustic bass
Hammered Acoustic Guitar
Steel String Ukulele
For the GRANULAR and TEXTURE categories the organic source sounds were processed using a selection of state of the art granular processing, including Native Instruments' Form, GRM Tools, PaulXStretch, Arturia Pigments, Soundtoys Crystallizer, as well as Steinberg Padshop.
EFFECTS PAGE
On the instrument effects panel there are controls for:
CHORUS and PHASER - Amount, Mix.
FILTER - Toggle for either High Pass, Low Pass or Band Pass Filter with Frequency Control.
DELAY - Either Synced or Free Timing, with optional Diffusion setting.
REVERB - Miix and Time/Length settings.
EQ - Low, Mid and Highs, with adjustable Q setting.
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