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Candyfloss

£59

Based on a unique category-based sound architecture (BODY, GRANULAR, TEXTURE), CANDYFLOSS is a sample-based virtual instrument for Native Instrument’s Kontakt 6 that is tailored to producing pads with rich, complex high frequency elements. It draws on 60 organic sounds processed through various forms of granular treatment as a basis for musical sound design. Although technically a sample library, the architecture and resulting sounds are more reminiscent of a synth.

CANDYFLOSS’s pulses, pads and other sounds combine glistening high frequency pearls, frothy mid-range rasps and grainy streaks with close-mic’ed acoustic instrument drones and washes inside an engine that allows for extensive time-based modulation and motion. The result are immediately intriguing patches with a huge depth of sonic interest that evolve over time.

Curious to hear what it sounds like in practice? Why not try the free taster version: CANDYFLOSS LITE

Description

Title

"The idea behind CANDYFLOSS was to create an engine specifically designed to make it easy to instantly produce sweet & glossy sounds with a ton of high frequency detail - all from close-mic'ed organic samples."
Robin Schlochtermeier

ANNOUNCEMENT TRAILER

"The idea behind CANDYFLOSS was to create an engine specifically designed to make it easy to instantly produce sweet & glossy sounds with a ton of high frequency detail - all from close-mic'ed organic samples."

Robin Schlochtermeier

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Overview

SOUND DESIGN ENGINE

Innovative Category-based Sound Architecture

Candyfloss is based on a combination of three sound categories: BODY, GRANULAR and TEXTURE. Each category has a particular function.

CANDYFLOSS Kontakt - Home

SOUND SOURCES
SOUND SOURCES

60 Hand-crafted Sound Sources

In the BODY category are simple, sine-like sounds, with little overtones or high frequency detail, for example, Ebow guitar drones and piano or gong washes.

In the GRANULAR category there are three different types of granular processing (Granular, Scrambled and Stretched) to bring out distinct new but still fairly uniform sonic characteristics from the source sounds.

TEXTURES are sounds that are all about movement, complexity and edge. In this category there are shards, fractals, cassette tape and preamp distortion, and also crystals.


Sound Sources

All the sounds in CANDYFLOSS are based on a set of mostly acoustic instruments and gear, including:

Glockenspiel
Prayer Bowl
Hammered Piano
Irish Low Flute
Ebow Guitars
Yamaha 4-track cassette tape
Plucked Semi-acoustic bass
Hammered Acoustic Guitar
Steel String Ukulele

For the GRANULAR and TEXTURE categories the organic source sounds were processed using a selection of state of the art granular processing, including Native Instruments' Form, GRM Tools, PaulXStretch, Arturia Pigments, Soundtoys Crystallizer, as well as Steinberg Padshop.


LAYERS

LAYER SETTINGS

Layer-specific Morphing, Movement, Envelope & Filters

In the layer settings page there are controls for morphing and movement as well as other layer-specific parameters:

MORPHING is a great way to build slow or fast evolutions into your patches. Target parameters include high/low/band pass filters, distortion and a formant filter.

MOVEMENT is an LFO section, with four shapes - sine, square, ramp and random. These LFOs can control filters, phaser, pitch or volume.

For each layer there are also ADSR envelope controls, sample start selection - and also octave control, which is great if you want to dial in an organ-like multi octave sound. There are also LOW or HIGH PASS FILTERS for each layer independently which is very useful if you want to isolate a part of the frequency spectrum from one of the sounds.


FX

EFFECTS PAGE

Effects and EQ

On the instrument effects panel there are controls for:

CHORUS and PHASER - Amount, Mix.
FILTER - Toggle for either High Pass, Low Pass or Band Pass Filter with Frequency Control.
DELAY - Either Synced or Free Timing, with optional Diffusion setting.
REVERB - Miix and Time/Length settings.
EQ - Low, Mid and Highs, with adjustable Q setting.


Randomize Function

RANDOMIZER

Instant New Sounds

WITH ONE CLICK

One exciting feature is the RANDOMIZE function which respects the sound categories. So if you’ve got a patch with, for example, two granular sounds and one texture sound and a certain envelope that you like, you can very quickly get another combination of sound sources that will fit together in a similar way by just hitting randomize.

>200.000 POSSIBLE SOUND COMBINATIONS


Slide
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PRESETS

Meticulously Crafted Presets

Candyfloss comes with 160 ready-made cinematic and ambient snapshots/presets, including:

30 Evolving Pads Presets
30 Motion Pads Presets
30 Evolving Pulse Presets (tempo-synced)
15 Pad/Pulse Combinations (tempo-synced)
30 Body + Granular + Texture Pads Presets
15 Experimental Presets
10 Riser Presets


Walkthrough

FIND OUT MORE

Watch the Walkthrough
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Videos

 

Announcement Trailer

Walkthrough

Presets Walkthrough

Demo Playthrough

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Specifications

Features

  • Custom sound design engine using state of the art Kontakt 6 capabilities
  • Three sound categories, assignable to any of three layers: Body, Granular, Texture
  • Original Source sounds: Acoustic Guitar Ebow, Bass Pluck, Braguinha Ebow, Charango, Electric Guitar, Glockenspiel, Gong/Prayer Bowl, Lap Steel, Low Flute, Piano.
  • Plus 50 detailed processed sounds derived from these original sounds
  • Over 200.000 possible sonic combinations
  • 160 presets (snapshots) in total – 90 pads, 30 pulses, 15 pad/pulse combinations, 15 experimental patches, 10 risers
  • Evolving Soundscapes easy to create with Morphing and Movement tabs
  • Morphing Parameters: High/Band/Low Pass, Formant, Distortion
  • Movement Parameters: High/Low Pass, Phaser, Distortion, Pitch, Volume
  • Velocity Sensitivity mapped to Volume for responsive playability
  • Total size of sampled content: 2.05 GB (1.7GB compressed)
  • Chorus, Phaser, Diffusion/Classic Style delay, BP/LP/HP Filters, Reverb and EQ included

System Requirements

  • Full paid version of Kontakt, v6.6.1 or higher (Will not work in the free Kontakt Player)
  • Intel Macs (i5 or higher): macOS 10.14, 10.15, 11 or 12 (latest update)
  • Apple Silicon Macs (via Rosetta 2 & natively on ARM in Standalone or in hosts that support it): macOS 11 or 12 (latest update)
  • Windows 10 or 11 (latest Service Pack), Intel Core i5 or equivalent CPU, 2 GB RAM
  • 6GB RAM minimum recommended
  • 2.1GB free disk space for CANDYFLOSS sample content and instrument
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