Description


Creating beauty out of disorder and randomness
- Interlock Riot Audio 2:53
- Dark Rubies Riot Audio 2:53
- Frantic Ice Riot Audio 1:32
User Interface



CONCEPT
The sound sources for ANARCHIA are drawn from four instrument categories:
• Upright Piano
• Guitars (Lap Steel, Bass VI)
• Irish Whistles/Flutes (Various keys)
• Bb Trumpet
The instrument is based on long, rhythmically aleatoric performances across a few different categories/articulations.
The articulations are designed to capitalise on a range of different textural qualities - from very soft and minimal (intermitted simple repeated notes in one pitch) via more elaborate (octaves) to detailed, noisy (scratches, buzzing piano, woodwind/brass flutters).

Because the timing of the sampled performances is aleatoric/unpredictable, their textural aspects layer up in a very pleasing, organic way.
About the instrument
The engine allows for up to 12 different playheads per layer, starting at random positions in the performances.
The simultaneous playback of different parts of the samples layered together achieves an immersive quality full of sonic detail and intricate sub-textures. The randomness crosses over a threshold to become pleasing complexity and fullness, and is the basis of lush evolving pads, pulses, evolutions and sound design presets.
The stereo width of the additional voices can be adjusted for each layer separately, allowing for a full stereo field or a narrow perspective, depending on preference.

Choose between 1 and 12 voices per layer

ANARCHIA plays with the ability of the ear to distinguish separate elements of similar but divergent sonic information. With only a low number of voices per layer (3 for example) and little by way of effects the ear will keep track of the individual sub-layers/voices and place them in separate "containers" of perception. Sometimes this is useful.
Sometimes, however, it may be more interesting or useful to tip the balance of perception but increasing the complexity/number of voices, say up to 9/12 per layer. The resultant 18-24 total voices overwhelm the "chunking" capabilities of our perception, and start to treat all the information coming in for each pitch as unified. The chaotic, aleatoric underpinnings of the individual voices persists, however, leading to a pleasing juxtaposition of clarity/unity and intricate detail.








