Description


AT THE EDGE OF CHAOS
LIES ECSTASY
ANNOUNCEMENT TRAILER


OVERVIEW
ANARCHIA is a Kontakt virtual instrument built from long-duration sampled performances of piano, guitars, trumpet, and Irish whistles. Each instrument includes several articulations, such as intermittent phrases, octaves, flutters, and scrapes. The recordings are performance-based, with durations of up to approximately one minute.
The core design is based on rhythmically aleatoric playback. Instead of triggering a single sample per note, the engine uses multiple independent playheads that read from different positions within the same sample. This introduces variation in timing, phrasing, and density, as each playhead follows the natural structure of the recorded performance. The result is a layered texture with gaps, overlaps, and evolving rhythmic relationships.
The number of simultaneous playheads can be controlled from one up to twelve per layer. ANARCHIA includes two layers (A and B), allowing a maximum of twenty-four voices per note. As voice count increases, the texture becomes denser and more blended; reducing the number of voices exposes more detail and spacing between events.
Playback can be distributed across one, two, or three octaves, with independent level control for each octave range. Each layer includes its own ADSR envelope, filtering, and stereo width control, enabling adjustment from narrow, centered playback to a wider stereo field.
AUDIO DEMOS
- Interlock Riot Audio 2:53
- Dark Rubies Riot Audio 2:53
- Frantic Ice Riot Audio 1:32
- Trailer Riot Audio 0:38
USER INTERFACE

CONCEPT
The sound sources for ANARCHIA are drawn from four instrument categories:
• Upright Piano
• Guitars (Lap Steel, Bass VI)
• Irish Whistles/Flutes (Various keys)
• Bb Trumpet
The articulations are designed to capitalise on a range of different textural qualities - from very soft and minimal (intermitted simple repeated notes in one pitch) via more elaborate (octaves) to detailed, noisy (scratches, buzzing piano, woodwind/brass flutters).

Because the timing of the sampled performances is aleatoric/unpredictable, their textural aspects layer up in a very pleasing, organic way.
Customizable Ensemble Size
The engine allows for up to 12 different playheads per layer, starting at random positions in the performances.
The simultaneous playback of different parts of the samples layered together achieves an immersive quality full of sonic detail and intricate sub-textures. The randomness crosses over a threshold to become pleasing complexity and fullness, and is the basis of lush evolving pads, pulses, evolutions and sound design presets.
The stereo width of the additional voices can be adjusted for each layer separately, allowing for a full stereo field or a narrow perspective, depending on preference.

Choose between 1 and 12 voices per layer

ANARCHIA plays with the ability of the ear to distinguish separate elements of similar but divergent sonic information. With only a low number of voices per layer (3 for example) and little by way of effects the ear will keep track of the individual sub-layers/voices and place them in separate "containers" of perception. Sometimes this is useful.
Sometimes, however, it may be more interesting or useful to tip the balance of perception but increasing the complexity/number of voices, say up to 9/12 per layer. The resultant 18-24 total voices overwhelm the "chunking" capabilities of our perception, and start to treat all the information coming in for each pitch as unified. The chaotic, aleatoric underpinnings of the individual voices persists, however, leading to a pleasing juxtaposition of clarity/unity and intricate detail.
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